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・ Ponte de Portas de Ródão
・ Ponte de Rubiães
・ Ponte de Segura
・ Ponte de Serves
・ Ponte de Sor
・ Ponte de Sor, Tramaga e Vale de Açor
・ Ponte de São João
・ Ponte de Varziela
・ Ponte de Vilar de Mouros
・ Ponte de Vilela
・ Ponte de Ázere
・ Ponte degli Scalzi
・ Ponte dei Bareteri
・ Ponte dei Pugni
・ Ponte dei Tre Archi
Ponte del Diavolo (game)
・ Ponte del Gran Caso
・ Ponte del Paradiso
・ Ponte del Risorgimento
・ Ponte dell'Accademia
・ Ponte dell'Industria
・ Ponte dell'Olio
・ Ponte della Concordia, Fossombrone
・ Ponte della Costituzione
・ Ponte della Libertà
・ Ponte della Maddalena
・ Ponte della Maddalena, Naples
・ Ponte della Magliana
・ Ponte della Paglia
・ Ponte della Vittoria, Pisa


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Ponte del Diavolo (game) : ウィキペディア英語版
Ponte del Diavolo (game)

“Ponte del Diavolo” by Martin Ebel is a board game that honors both game designer Alex Randolph and Twixt, one of Randolph's most enduring designs. In this tactical and strategic 2-player placement game players place wooden squares and bridges with the goal of building the most efficient network of "islands" (scoring the most points). Sounds simple, but it's not. With strict rules governing island size and bridge placement, Ponte del Diavolo becomes a tight game of positioning. Much like Randolph's Twixt (though a game that very much stands on its own), the need to think several moves ahead is critical to outmaneuvering your opponent.
==History==
The game was invented by Martin Ebel in 2007. Ponte del Diavolo was then published by Hans im Glück and later by Rio Grande Games in 2008. Later that year GAMES (magazine) named Ponte del Diavolo 2009 Abstract strategy game of the Year in their December 2008 issue.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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